/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla. * * The Initial Developer of the Original Code is * Netscape Communications. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Vidur Apparao <vidur@netscape.com> (original author) * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* * A class that handles loading and evaluation of <script> elements. */ #ifndef __nsScriptLoader_h__ #define __nsScriptLoader_h__ #include "nsCOMPtr.h" #include "nsIScriptElement.h" #include "nsIURI.h" #include "nsCOMArray.h" #include "nsTArray.h" #include "nsAutoPtr.h" #include "nsIDocument.h" #include "nsIStreamLoader.h" class nsScriptLoadRequest; ////////////////////////////////////////////////////////////// // Script loader implementation ////////////////////////////////////////////////////////////// class nsScriptLoader : public nsIStreamLoaderObserver { public: nsScriptLoader(nsIDocument* aDocument); virtual ~nsScriptLoader(); NS_DECL_ISUPPORTS NS_DECL_NSISTREAMLOADEROBSERVER /** * The loader maintains a weak reference to the document with * which it is initialized. This call forces the reference to * be dropped. */ void DropDocumentReference() { mDocument = nsnull; } /** * Add an observer for all scripts loaded through this loader. * * @param aObserver observer for all script processing. */ nsresult AddObserver(nsIScriptLoaderObserver* aObserver) { return mObservers.AppendObject(aObserver) ? NS_OK : NS_ERROR_OUT_OF_MEMORY; } /** * Remove an observer. * * @param aObserver observer to be removed */ void RemoveObserver(nsIScriptLoaderObserver* aObserver) { mObservers.RemoveObject(aObserver); } /** * Process a script element. This will include both loading the * source of the element if it is not inline and evaluating * the script itself. * * If the script is an inline script that can be executed immediately * (i.e. there are no other scripts pending) then ScriptAvailable * and ScriptEvaluated will be called before the function returns. * * If NS_ERROR_HTMLPARSER_BLOCK is returned the script could not be * executed immediately. In this case ScriptAvailable is guaranteed * to be called at a later point (as well as possibly ScriptEvaluated). * * @param aElement The element representing the script to be loaded and * evaluated. */ nsresult ProcessScriptElement(nsIScriptElement* aElement); /** * Gets the currently executing script. This is useful if you want to * generate a unique key based on the currently executing script. */ nsIScriptElement* GetCurrentScript() { return mCurrentScript; } /** * Whether the loader is enabled or not. * When disabled, processing of new script elements is disabled. * Any call to ProcessScriptElement() will fail with a return code of * NS_ERROR_NOT_AVAILABLE. Note that this DOES NOT disable * currently loading or executing scripts. */ PRBool GetEnabled() { return mEnabled; } void SetEnabled(PRBool aEnabled) { if (!mEnabled && aEnabled) { ProcessPendingRequestsAsync(); } mEnabled = aEnabled; } /** * Add/remove blocker. Blockers will stop scripts from executing, but not * from loading. */ void AddExecuteBlocker() { ++mBlockerCount; } void RemoveExecuteBlocker() { if (!--mBlockerCount) { ProcessPendingRequestsAsync(); } } /** * Convert the given buffer to a UTF-16 string. * @param aChannel Channel corresponding to the data. May be null. * @param aData The data to convert * @param aLength Length of the data * @param aHintCharset Hint for the character set (e.g., from a charset * attribute). May be the empty string. * @param aDocument Document which the data is loaded for. Must not be * null. * @param aString [out] Data as converted to unicode */ static nsresult ConvertToUTF16(nsIChannel* aChannel, const PRUint8* aData, PRUint32 aLength, const nsString& aHintCharset, nsIDocument* aDocument, nsString& aString); /** * Processes any pending requests that are ready for processing. */ void ProcessPendingRequests(); /** * Check whether it's OK to execute a script loaded via aChannel in * aDocument. */ static PRBool ShouldExecuteScript(nsIDocument* aDocument, nsIChannel* aChannel); protected: /** * Process any pending requests asyncronously (i.e. off an event) if there * are any. Note that this is a no-op if there aren't any currently pending * requests. */ virtual void ProcessPendingRequestsAsync(); /** * If true, the loader is ready to execute scripts, and so are all its * ancestors. If the loader itself is ready but some ancestor is not, this * function will add an execute blocker and ask the ancestor to remove it * once it becomes ready. */ PRBool ReadyToExecuteScripts(); /** * Return whether just this loader is ready to execute scripts. */ PRBool SelfReadyToExecuteScripts() { return mEnabled && !mBlockerCount; } PRBool AddPendingChildLoader(nsScriptLoader* aChild) { return mPendingChildLoaders.AppendElement(aChild) != nsnull; } nsresult ProcessRequest(nsScriptLoadRequest* aRequest); void FireScriptAvailable(nsresult aResult, nsScriptLoadRequest* aRequest); void FireScriptEvaluated(nsresult aResult, nsScriptLoadRequest* aRequest); nsresult EvaluateScript(nsScriptLoadRequest* aRequest, const nsAFlatString& aScript); nsresult PrepareLoadedRequest(nsScriptLoadRequest* aRequest, nsIStreamLoader* aLoader, nsresult aStatus, PRUint32 aStringLen, const PRUint8* aString); nsIDocument* mDocument; // [WEAK] nsCOMArray<nsIScriptLoaderObserver> mObservers; nsCOMArray<nsScriptLoadRequest> mPendingRequests; nsCOMPtr<nsIScriptElement> mCurrentScript; // XXXbz do we want to cycle-collect these or something? Not sure. nsTArray< nsRefPtr<nsScriptLoader> > mPendingChildLoaders; PRUint32 mBlockerCount; PRPackedBool mEnabled; }; #endif //__nsScriptLoader_h__